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Old Dec 18, 2008, 01:17 PM // 13:17   #421
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Degen to -1.

[mending]
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Old Dec 18, 2008, 09:57 PM // 21:57   #422
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Mending (PvE) 10/1/30
While you maintain this enchantment, all hostile spells that target target ally fail and all attacks against that target ally miss.

Next one: [Deflect Arrows]
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Old Dec 18, 2008, 11:19 PM // 23:19   #423
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Change to "skill".

[shield of regeneration]
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Old Dec 19, 2008, 03:44 AM // 03:44   #424
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Make PvE Version 10 Energy.

[ebon vanguard sniper support]

New one.
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Old Dec 19, 2008, 03:43 PM // 15:43   #425
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Spell. Deals 54...90 piercing damage and inflicts Bleeding condition (5...25 seconds). 1...10% chance of +540...900 piercing damage. 5...25% chance of +540...900 piercing damage if target foe is a Charr.

Next One: [Winds of Disenchantment]
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Old Dec 20, 2008, 01:44 AM // 01:44   #426
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Change the condition of enchantment removal from foe with: Target foe loses enchantments equal to the number of enchantments you lost.

[shield bash]
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Old Dec 20, 2008, 01:52 AM // 01:52   #427
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2 seconds duration.

[healing breeze]
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Old Dec 20, 2008, 01:52 AM // 01:52   #428
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Nooooooo I got ninja'd by Tyla

Um, 15e. Make people realize it sucks.

Blinding Snow

Last edited by zelgadissan; Dec 20, 2008 at 01:55 AM // 01:55..
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Old Dec 20, 2008, 11:12 AM // 11:12   #429
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Interrupts an Action. If that action was a spell, target foe is blinded for 10 seconds.

Next: [Trampling Ox]
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Old Dec 22, 2008, 06:28 AM // 06:28   #430
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Replace the condition of cripple to if target foe is moving.

[Dark Aura]
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Old Dec 22, 2008, 03:24 PM // 15:24   #431
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Whenever target ally sacrifices health, dark aura deals 5..25..40 shadow damage to foes in the area, and you lose 40..25..15 health.

[zealot's fire]
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Old Dec 22, 2008, 09:57 PM // 21:57   #432
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6..30...45 Fire Damage

[Fertile Season]
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Old Dec 23, 2008, 01:17 AM // 01:17   #433
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Increase Max health and duration by 20. Raise armor gain to 24.

[Flail]
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Old Dec 23, 2008, 02:02 AM // 02:02   #434
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Flail is great as is.

[Ward of Weakness]
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Old Dec 23, 2008, 03:29 AM // 03:29   #435
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remove elemental damage clause.

[skill]Guardian[/skill]
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Old Dec 23, 2008, 06:40 AM // 06:40   #436
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Duration should last longer. Say by 5 secs. I'd also like if it reduce damage. I'll go for 2..5..6 damage reduction.

[Flurry]
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Old Dec 23, 2008, 10:26 AM // 10:26   #437
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make it cost 5 adrenalin instead. keep the recharge though.

[armor of unfeeling]
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Old Dec 23, 2008, 07:06 PM // 19:06   #438
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Reduce casting time to 1/4c. Add that you can not be interrupted while casting binding rituals in addition to the base damage reduction.

[Ritual Lord]

Last edited by Owik Gall; Dec 23, 2008 at 07:08 PM // 19:08..
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Old Jan 02, 2009, 05:10 AM // 05:10   #439
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PvE version: Binding Rituals activate 10...33% faster and recharge 15...75% faster. Dunno about PvP.

[Well of Ruin]
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Old Jan 02, 2009, 05:39 AM // 05:39   #440
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Make any damage cause CA.

Magnetic Aura
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